What's new in Vortex 1.4?

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Vortex 1.4 is here - fresh out the oven! A lot has happened since our last Vortex related news update in September. Our devs have been working through many of your feature suggestions and implemented some very handy new improvements that will make your modding lives a bit easier. Keep on reading if you'd like to know more about what's new in 1.4.

Vortex 1.4. has been released on the beta branch on 10th February 2021. Go to your "Settings > Vortex > Update" and select "Beta" to opt into the beta branch and start testing the newest releases as soon as they're available. After this initial testing phase, we're expecting to release 1.4 in the "Stable" branch very soon.



Big quality of life improvements!

Automatically install mods after they've finished downloading



Our devs have added an awesome convenience feature that allows you to have your mods automatically installed as soon as they finish downloading. Now you can queue a download for a larger mod, go off to play games, cook dinner, train your pet tarsier to hum the Skyrim theme tune, (or other, normal human things) and when you come back your mod is installed and ready to go!

Paired with our other automation features, you can now download, install, enable, and deploy a mod with just one click and (as long as there are no conflicts with other mods) you're ready to go. Simply toggle all the automation features ("Settings > Interface"), initiate a Vortex download by clicking the "Download: Vortex" button on a mod page and Vortex will run through all the steps from installation to deployment once the download is done!


Auto-shutdown Vortex and your PC when downloads are finished



This is another quality of life improvement especially for those of you with slower internet speeds. Now you can queue large downloads, leave them on overnight and rest easy knowing that Vortex will close itself and schedule your computer to turn off once the downloads are finished. I wish Steam had this feature!


Event History



Have you ever clicked a few too many buttons a bit too quickly and now you don't remember what exactly it was that you did? Well, with this most recent improvement, thanks to our developers, this is now... history (pun intended)! Simply click this new button in the toolbar to view a history/log of your last 100 actions in Vortex:



(For the Bethesda games, you can also bring up a separate Event History specific to plugins by clicking the history icon in the toolbar on the plugins screen).

Note that while enabling/disabling mods can be undone through this dialogue (if the mod is currently disabled/enabled), not all actions are reversible - but at the very least, you can now get an overview of where you left off last time you used Vortex.


Filters and Search for the Conflict Editor (Rule Dialogue)



We've also made some improvements to the conflict editor that allows you to specify rules to determine which mods should override others. You can now use the search or apply a filter and hide resolved conflicts to only view unresolved conflicts that require your attention. We've also made it easier to apply a "before/after all" rule for a mod and added the option to use the suggested load order for all mods that are conflicting with each other as a quick way of resolving all conflicts.

Please make sure to read the dialogue carefully and understand that the suggested load order usually produces decent results, but cannot be a guarantee for a working mod load order in all cases.


Gamebryo Archive Check (BSA/BA2 Check)



As seasoned modders may know, many "Oldrim" (Skyrim Legendary Edition) mods can be used with Skyrim SE just fine, as long as the assets are converted for Skyrim SE and the plugin is resaved in the Skyrim SE Creation Kit. However, one thing to watch out for is that mods coming with a BSA archive made for Oldrim will prevent Skyrim SE from launching. Annoyingly, the game does not give you any feedback and does not alert you to the root of the problem, it simply does not start when a Skyrim SE mod is attempting to load an Oldrim BSA.

With the Gambryo Archive Check that is now part of Vortex, however, you will be informed when one or several of your Skyrim SE mods are trying to load a Skyrim Legendary Edition BSA, so you know exactly why the game isn't launching, allowing you to find and address the issue by either disabling the mod, or downloading a compatible Skyrim SE version of it.


New Game Extensions galore!

Once again we've added new game extensions (most notably for Baldur's Gate 3 and Resident Evil 3) and so has our community of talented extension developers! A big thank you goes out to everyone who has contributed a game extension. Thanks to everyone pitching in, Vortex now supports 137 games.

A special thank you goes out to ThunderGod97 who developed Vortex support for Cyberpunk 2077 which has since become one of the most popular game extensions to date.



The authors of the Starsector game extension, ALazyWizard and Wispborn, have done such an outstanding job, that their extension is now replacing our version of the game extension - thank you very much!

Last but not least, as of Vortex version 1.4 the community-made extensions for Subnautica and Subnautica: Below Zero are also replacing our own, so users currently managing either of those games will be prompted to download the respective extensions - but don't worry, all you have to do is click to install the extension(s) when prompted and Vortex will handle it from there.

This just goes to show that our open-source approach for Vortex is working out. No one knows the modding needs of a given game better than the people in that particular modding community, and that's why it's great to see talented community developers taking it upon themselves to improve the extensions for the games they actively play and mod.


Other relevant updates in 1.4 (view the full changelog):

  • Ability to bring Vortex to the foreground when downloading
  • Tracking mods from within Vortex is now possible
  • (Mount & Blade II: Bannerlord) now auto-detects the SDK and configures it as a tool
  • (Blade & Sorcery) We fixed an issue that lead to mods with spaces in the mod title to not be loaded properly as of U8.4 
  • (Bethesda games) Vortex will now warn you when you're reaching/exceeding the plugin limit
  • (Bethesda games) Vortex will now warn you if a script extender is set up as primary tool. but not installed correctly
  • (Bethesda games) Vortex now displays bash tags for plugins in the details panel
  • (Bethesda games) you can now ghost plugins



A big thank you goes to all the community developers and the hundreds of thousands of you who are using Vortex every day! It's truly humbling to know that so many of you are using our official mod manager Vortex to mod the games you love. Rest assured, with your help, we're going to continue improving your modding experience in the future even further!

55 comments

  1. Snezko
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    I want the good old style of installing & enabling mods like NMM had, not the new vortex style which "links" or whatever the mods into the folder, i will never be able to use Vortex in my life sadly, but i guess great for all of you who find it better... sadly i'm now 4ever stuck on manual mod installing :/ RIP me ever playing Skyrim & FO4 again...
    1. Pickysaurus
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      What exactly is wrong with the Vortex method? It's not that different. If Vortex is unable to deploy and you're not sure why, hop over to our support forums and we'll help you understand the error messages :) 
    2. Eman17j
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      I agree with you about Vortex but instead of doing it manually why don't you use MO2 or NMM community edition?

      One thing that I don't like about Vortex is that when installing a mod with no ESP/ESM it doesn't show up in the load order so I have no idea where it is at in the load order and I can't adjust it in the load order.

      Another thing I don't like is all the mods I have downloaded I can't install Vortex and then say use this download folder because Vortex tells me the download folder has to be empty.

      Also would rather have an drag and drop load order sorting system. Which I could probably overlook if I had the ability to see and change load order of mods with no ESP/ESM.

      If some of these issues were fixed I would probably use it because I think using hard links would make my games more stable then using MO2's virtual file system since the hard link system is built into Windows itself.
    3. Sammael2522
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      +1
    4. Pickysaurus
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      I mean this as nicely as possible Eman17j, but you seem to have a very misguided understanding of fundamental modding concepts for Bethesda titles.

      ?One thing that I don't like about Vortex is that when installing a mod with no ESP/ESM it doesn't show up in the load order so I have no idea where it is at in the load order and I can't adjust it in the load order.

      No mod manager will do this. The "load order" in Bethesda games is a list of the ESP, ESM and ESL files in your data folder (a.k.a. plugins). Mods without plugins will never appear in the load order by design. These mods are still visible in the "Mods" tab of Vortex and if they conflict with other installed mods you will be prompted to decide which files should be used in the game. 


      ?Another thing I don't like is all the mods I have downloaded I can't install Vortex and then say use this download folder because Vortex tells me the download folder has to be empty.

      I'm not really sure why this is a problem? The Vortex downloads folder should only include files downloaded by Vortex. If that folder contains any unexpected subfolders it will cause weird problems in the Vortex downloads UI. If you really want to put other stuff in the folder, create it empty first then move your existing archives into it. 


      Also would rather have an drag and drop load order sorting system. Which I could probably overlook if I had the ability to see and change load order of mods with no ESP/ESM.

      Vortex has all the load order controls found in other mod managers, they are just presented in a different way. Really, there's very little reason to mess with your load order if you allow Vortex to sort it for you (using LOOT), I have almost 500 plugins in my game and I had to set about ~25 rule or group assignments to get the desired result. 

      The File Conflicts screen will allow you to change the "load order" of the loose files, but only if they actually conflict with other mods. 
    5. Kedavix
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      There is such a feature available in Vortex but it is experimental. It's called "Move deployment". (See image.)
    6. Litbifta
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      id kill just for the option to switch between the new style and the old nmm style on the fly
  2. TorinCollector
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    a) When I let Vortex "check for updates", it would be very helpful if not only the enabled mods are checked but all including disabled and not installed mods -> I could download mods / disable mods with bugs and wait for an updated AND VORTEX would inform me when the updated is ready.  That would be really cool.

    b) Skyrim SE: It would be nice if the Mod Staging Folder could be on another drive than the game. My small SSD gets really full from just one game.

    Thanks a lot for Vortex.
  3. IrradiatedSalmon
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    I just got news on my Vortex about a Jurassic World Evolution update and I tried downloading it so I can use Vortex to mod the game and every time I download it, it says it needs to restart Vortex to apply changes, so I do that, then I look at the plugin and it says that the plugin has failed.
    1. Pickysaurus
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      You might be using an out of date version of Vortex as I can't replicate this. With the extension loaded, double click it to see the info panel which will tell you what the problem is.

  4. erlange00
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    I know you guys might have developed Vortex on a certain framework with an aim of running on multiplatform but I think it needs to employ more intuitive desktop UI conformance such as keyboard shortcuts for desktop users, resizable grids, etc.
  5. kennylchester
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    thank you all very much you all is the best making the game palybl again thank you thank you your fiend kenny
  6. captice
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    A feature I been keen to see is a way to backup your mods, game saves and their deployment methods into a file and allow you to transfer that to another pc and unpack.
    It would be like switching pc's like you never left your own or hours spent building the best mod list not to be lost to critical failures and forced game updates ruining everything.
    Maybe even allow users to upload their own backup on the nexus they can download anywhere (probably not a good idea at time of writing).
  7. CYBERNINJAZERO
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    Unrelated to Vortex but I just noticed today that the search system reverted to the older one. after the previous update (or a couple of updates ago) the site changed so that searches had to include the exact word where as previously it would accept the word as part of a larger word (As in if you typed "Dragon", the change made it so you wouldn't see anything that said "Dragons"). I like the reversion the old system is better in this case thanks for bringing it back
  8. nikopol86
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    As always A.W.E.S.O.M.E!!

    And please, please, please. Add an option to RE-DEPLOY the mods. Sometimes (like today) a mod was downloaded, installed, enabled, but the deployment pop-up (ugh..) didn't popped up! A manual re-deployment button just maybe near the 'Check-for-updates' button above the mods would suffice. (I think it should check if the the '__folder_managed_by_vortex' file exists in the mod-folder of the checked mod and simply re-deploys all files from that mod!?)

    Thank you for your great work!
    1. Pickysaurus
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      Does the toggle at Settings -> Interface -> Automation -> Deploy Mods when Enabled not cover your use case? 
    2. Nightweaver2112
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      But... there is a deploy button
      Two buttons to the right of the check for updates button on the mods tab
  9. Cavemanpaws
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    Would really love to see a straight forward manual Load Order option. Otherwise, Vortex is life for people like me too terrified to even open FO4Edit. Thanks to everyone behind the Vortex music/magic/you get it (ty).
    1. Loveblanket
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      Agreed but we're likely not getting it. It's probably been the most requested feature for years and from what I've read it's not in the cards.
    2. IfIHadATail007
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      So by "straight forward", I'd assume something that doesn't actually require you to go into the plugins page and set individual items by group and index.  That is, you'd like to just drag and drop things around without any intelligence built into the system to prevent you from making a CTD mistake with your game, correct?  My experience so far has been that people who want "manual LO option" haven't looked at that early loaders, late loaders, low priority and high priority overrides categories in the "group" column on "Plugins", because that's essentially where you can set LO tweaks.  No, you can't just freely drag and drop, but that feature of other managers causes more headache for mod developers than probably any other "feature" that things like MO and NMM provide because the uninitiated move things around and then come running to a mod's author when they experience problems.  Here's a feature I'd like to see:  Once a playthrough started, your LO is locked so that you can't move, add to or in any other way alter your LO mid-playthrough.  What'cha think of that feature request for mod manager like Vortex?
    3. drowningoutthefury
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      yes, noob modders tend to mess up their build / load order, but that's on them and also part of the learning curve. you try, you experience and eventually, maybe, you know what you're doing. i thought you knew that, being all iNiTiAtEd and shit.

      putting your hands on the hips and being like "people don't need manual load order, they're too dumb to use it anyway" in a condescending tone isn't exactly a solution. if sorting a 150 plugin load order with the vortex pRiORiTy bs is your thing, go for it. go full retard even, you're almost there.

      nexus / vortex doesn't want to implement proper, manual load order management. that's cool, it's their product. but they're not freaking microsoft. they can't dictate the narrative and ignore their consumers and expect them to just roll over. it's embarrassing, really. so desperately trying to push vortex, praising higher user numbers (0,002 percent more this quarter, yay) while leaving out the one feature most potential users want and that probably would make vortex much more popular overnight.

      i can understand a small companies need for monetization, we all gotta eat. but whatever bigger picture they're trying to achieve with this load order circus is beyond me. there will never be a completely automated load order sorting process, at least in the foreseeable future. mods grow organically and need to be handled manually in many cases. tinker, tinker, strong bored.

      if the goal is to attract as much lowest common denominator dipshits as possible, then why not give one year premium for free to every entitled brat and or neckbeard, that bothers creators with their "where is the non dlc version" dysfunction. also defending management no matter what could give a nice bootlicker badge.
    4. Corpsehatch
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      I see Vortex as a beginner's mod manager for those that don't know the ins-and-outs of modding yet.  Honestly this is why I don't use Vortex.  I've been modding since the Oblivion days.  Over time I gained the experience need to not break my game with mods.
    5. IfIHadATail007
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      Interesting.  Unless I'm mistaken, Vortex isn't saying that "people don't need manual load order", they're simply saying that they don't want to support it (not putting words in their mouths here, just saying).  And I AM saying that the average mod user IS too inexperienced AND too lazy to be trusted with manual LO, but I in no way am saying that experienced mod users AREN'T.  So for the advanced/competent mod user, by all means use MO, but the kind of snobbery involved in coming to a Vortex release page and complaining that it isn't as good, or provides as much freedom, or that it should provide something it doesn't is a kin to Linux users going to a Microsoft release note and complaining about some feature that's not part of it because "Linux lets me do <whatever>".

      As for "dictating the narrative", it's their product and they can do whatever they damned well decide they're going to do since last time I checked, Vortex was a f*cking free product!!  You're free to complain about Nexus Mods wanting premium or whatever, but don't bash on Vortex about that since it's totally unrelated.
    6. Cpes1037
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      As someone who has used both Mo and NMM/Vortex for years, I fully agree with Tail's comment. Don't come here and bash vortex, they're a different mod manager, not an enemy mod manager. Jfc.
    7. 5HydroTryp
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      That's what LOOT is for tho.
  10. MessianicGamer
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    I switched to MO2 a few months ago and haven't looked back.  I just don't like the bloated UI for vortex, and the Load order sorting is not very accurate or easy to manage compared to MO2.  Plus, the UI is so much more simplified in MO2, and reminds me of the good old NMM.   

    Maybe the UI for Vortex would make more sense if I could actually browse and search for mods within that framework, but as it stands, it's just too bloated and too much going on for me.
    1. lawilson97
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      Exactly, Vortex is so convoluted. MO2 is the king.
    2. piotrmil
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      Fully agree, for bethesda games there is nothing better than Mo2
    3. neuroc5
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      So you felt compelled to come here months later and say that?
    4. Zarkil
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      Try this; open MO2 and have someone who has never modded before watch you download, install, and tweak mods for about 10 minutes without explaining what you are doing. Then do the same thing with Vortex and ask them if they would rather use MO2 or Vortex.

      MO2 is great but it is not new user friendly. If a novice modder wants to download a few mods and play? Vortex is easier.

      I am only replying to offer you a point of view you may not have considered. More options are always a good thing and players can like MO2 or Vortex and neither is wrong.